Nuclear Kitty — Publishing

We Publish Small, Stylish, Shareable Games

Our publishing program launches in 2026. We combine hands-on Unreal expertise with lean go-to-market to help indies ship across PC & console — fast, tidy, and affordable.

Idea-first. Weird & wonderful welcome.

What makes us different

We don’t treat Steam wishlists or followers as the only predictor of success. They’re useful, but they come after the spark. We evaluate the idea itself — is it surprising, gif-able, and delightful to share? Does the core loop sing within 30–60 seconds? Can we ship it beautifully within a sane scope?

  • Idea-first greenlight: novelty, clarity of loop, shareability, and feasibility.
  • Prototype feel over vanity graphs: fun you can feel beats charts you can print.
  • Weird is welcome: cozy, quirky, or just plain odd — if it’s charming, we’re in.
  • Then we help you grow wishlists with smart creator beats and store craft.

Typical vs. Nuclear Kitty

Criteria Typical Publisher Nuclear Kitty
Greenlight Wishlist/follower thresholds Idea-first: hook, loop, shareability, feasibility
Prototype Optional, later Mandatory feel check: fun in 60 seconds
Scope & Pricing Varies, often bloats Disciplined & snackable: target ≤ $9.99
Ports Afterthought Weakest-platform-first from the start
Marketing Funnel ads & wishlists Creator beats + store craft; wishlists follow the spark

Our 2026 Publishing Model

  • UE-Only focus with embedded tech art & optimization.
  • Weakest platform first so ports are painless and performant.
  • Fast-to-market — aim for first platform in ≤ 6 months from greenlight.
  • Snackable pricing — target ≤ $9.99 for conversion & reach.
  • Go-to-market built-in — store readiness, creator beats, page optimization.
  • Transparent budgets and competitive terms that respect indies.

Production & Co-Dev

  • Embedded Unreal engineers & tech artists.
  • Milestone planning, risk maps, scope discipline.
  • Optimization: profiling, LODs, shader budgets, streaming.
  • Certification prep: TRC/XR, saves, compliance, telemetry basics.

Go-to-Market

  • Store readiness (capsules, copy, tags, pages).
  • Creator & community beats (wishlist, demo, playtests).
  • Trailers, capture plans, key art & screenshots.
  • PR outreach & platform feature submissions.

Funding & Ops

  • Budgeting & cashflow aligned to milestones.
  • Regional partners & platform relations.
  • QA, localization, and age ratings orchestration.
  • Post-launch support & seasonal refresh cadence.

Submission → Launch Timeline

1. Pitch

Elevator pitch, core loop, 60-sec clip/GIF, scope & target platforms.

2. Discovery

1–2 weeks: audit, risks, target price, platforms, budget.

3. Greenlight

Idea-first go/no-go, milestone SOW, marketing plan, KPI gates.

4. Vertical Slice

Shareable slice; store pages live; wishlist campaign starts.

5. Cert & Content

Optimization, TRC/XR checks, localization & ratings.

6. Launch

Multi-platform rollout with creator beats & PR.

Post-launch Live updates, events, and storefront refreshes.

Eligibility (pilot slate)

  • Unreal Engine project (Blueprints or C++).
  • Single-player or local multiplayer (family-friendly tone preferred).
  • Target first platform ship within ~6 months of greenlight.
  • Open to price ≤ $9.99 for conversion reach.
  • No wishlist minimums. Show us the spark and the loop.

Weird is welcome Cozy, quirky, surprising concepts encouraged.

Why publish with us

  • Idea-first greenlight over vanity metrics.
  • Hands-on Unreal specialists — not just check writers.
  • Competitive, transparent pricing and indie-friendly terms.
  • Co-dev & consultancy on tap to unblock tech & delivery.
  • Multi-platform mindset using “weakest platform first”.

Publishing opens 2026 — talk to us now.

We’re building our pilot slate. If your project fits, we’ll craft the leanest path to launch together.