We Publish Small, Stylish, Shareable Games
Our publishing program launches in 2026. We combine hands-on Unreal expertise with lean go-to-market to help indies ship across PC & console — fast, tidy, and affordable.
Idea-first. Weird & wonderful welcome.What makes us different
We don’t treat Steam wishlists or followers as the only predictor of success. They’re useful, but they come after the spark. We evaluate the idea itself — is it surprising, gif-able, and delightful to share? Does the core loop sing within 30–60 seconds? Can we ship it beautifully within a sane scope?
- Idea-first greenlight: novelty, clarity of loop, shareability, and feasibility.
- Prototype feel over vanity graphs: fun you can feel beats charts you can print.
- Weird is welcome: cozy, quirky, or just plain odd — if it’s charming, we’re in.
- Then we help you grow wishlists with smart creator beats and store craft.
Typical vs. Nuclear Kitty
Criteria | Typical Publisher | Nuclear Kitty |
---|---|---|
Greenlight | Wishlist/follower thresholds | Idea-first: hook, loop, shareability, feasibility |
Prototype | Optional, later | Mandatory feel check: fun in 60 seconds |
Scope & Pricing | Varies, often bloats | Disciplined & snackable: target ≤ $9.99 |
Ports | Afterthought | Weakest-platform-first from the start |
Marketing | Funnel ads & wishlists | Creator beats + store craft; wishlists follow the spark |
Our 2026 Publishing Model
- UE-Only focus with embedded tech art & optimization.
- Weakest platform first so ports are painless and performant.
- Fast-to-market — aim for first platform in ≤ 6 months from greenlight.
- Snackable pricing — target ≤ $9.99 for conversion & reach.
- Go-to-market built-in — store readiness, creator beats, page optimization.
- Transparent budgets and competitive terms that respect indies.
Production & Co-Dev
- Embedded Unreal engineers & tech artists.
- Milestone planning, risk maps, scope discipline.
- Optimization: profiling, LODs, shader budgets, streaming.
- Certification prep: TRC/XR, saves, compliance, telemetry basics.
Go-to-Market
- Store readiness (capsules, copy, tags, pages).
- Creator & community beats (wishlist, demo, playtests).
- Trailers, capture plans, key art & screenshots.
- PR outreach & platform feature submissions.
Funding & Ops
- Budgeting & cashflow aligned to milestones.
- Regional partners & platform relations.
- QA, localization, and age ratings orchestration.
- Post-launch support & seasonal refresh cadence.
Submission → Launch Timeline
1. Pitch
Elevator pitch, core loop, 60-sec clip/GIF, scope & target platforms.
2. Discovery
1–2 weeks: audit, risks, target price, platforms, budget.
3. Greenlight
Idea-first go/no-go, milestone SOW, marketing plan, KPI gates.
4. Vertical Slice
Shareable slice; store pages live; wishlist campaign starts.
5. Cert & Content
Optimization, TRC/XR checks, localization & ratings.
6. Launch
Multi-platform rollout with creator beats & PR.
Post-launch Live updates, events, and storefront refreshes.
Eligibility (pilot slate)
- Unreal Engine project (Blueprints or C++).
- Single-player or local multiplayer (family-friendly tone preferred).
- Target first platform ship within ~6 months of greenlight.
- Open to price ≤ $9.99 for conversion reach.
- No wishlist minimums. Show us the spark and the loop.
Weird is welcome Cozy, quirky, surprising concepts encouraged.
Why publish with us
- Idea-first greenlight over vanity metrics.
- Hands-on Unreal specialists — not just check writers.
- Competitive, transparent pricing and indie-friendly terms.
- Co-dev & consultancy on tap to unblock tech & delivery.
- Multi-platform mindset using “weakest platform first”.